The Lightroom 4.3 Update is now available with full support for the Sony RX1! You can go check out the update HERE!
The Lightroom 4.3 Update is now available with full support for the Sony RX1! You can go check out the update HERE!
Leica Q – Impressions from a Sony RX1 Shooter By Chad Wadsworth – Visit his website HERE Over the past few years Sony has disrupted the DSLR industry with their full frame a7 mirrorless line, […]
A few high ISO OOC JPEG snaps with the Sony RX1 I was in my office this morning and saw the dog on my office chair. It was very dim in the room so I […]
VIDEO: Side by Side: Sony RX1RII and the Leica Q. Which would I buy? Below is a video I just whipped up showing the Sony RX1RII next to the Leica Q. I go over the […]
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STEVEHUFFPHOTO 2018
Do Lightroom 4 support omd-em5 thank you
Basically it’s a preset profile and all I need to do is simply turning up lens corrections and sync across all the DNG files (yes you can import as DNGs, it’s a viable option for Lightroom import). It doesn’t show any figures like percentages/amount of distortion correction.
However from what I see barrel distortion is quite strong by comparing before and after images with profile correction. They say it’s the defects of the lens itself.
Steve himself doesn’t do any lab tests and I don’t have any tripod nor equipment to give you the exact figures. However, so long as you keep auto jpeg correction on (through in-camera settings), it’s not a problem for me. It’s either leave the B&W jpegs files, or use the DNG files (for mostly colors or dodging and burning B&W).
Hope that answers your problem.
It also supports the Retina MacBook Pro display/HiDPI, finally.
Any word on Fuji X-E1 in LR?
Could you please let us know how much correction lightroom applies? I’m really curious to know what % distortion exists before correction
Hi Steve. I’ve just updated to 4.3 LR. Tried some raw files from RX1. Now we get to correct for distortion in software. Checked against jpeg files with in-camera corrections, LR seems to have the same algorithm as the in-camera software, as the output result looks the same. Great job, Adobe.